[Just 2 minor questions on the ground of this remaining]
I try to write a simple server/client in C to send messages over sockets. It must run under Linux and Windows with MinGW. I found many examples for Linux but way to many arent working with Windows. It would be really nice if you would help me.
For the server I have something I dont understand.
What I’m doing on server-side?
- Need to initialise WSA on Windows, nothing on Linux.
- Create a socket for the server on server-side.
- Create struct sockaddr_in for the server.
- Bind the socket on ANY-IP.
- Listen on the socket.
- Accept connections, handle connection with the newSocket.
- Close the new Socket repeat with 6).
It is only working correctly if I dont close the newSocket, but why? (EBADF error)
Code Update after Edit2:
// IMPORTANT: On linker errors try -lws2_32 as Linkerparameter
#ifdef __WIN32__
# include <winsock2.h> // used for sockets with windows, needs startup / shutdown
# include <ws2tcpip.h> // for MinGW / socklen_t
# define INIT_SOCKET_SYSTEM WSADATA wsaData;if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {printf ("Error initialising WSA.n");exit(6);}
# define CLEAR_SOCKET_SYSTEM WSACleanup();
# include <windows.h> // for Sleep
# define SLEEP Sleep(10); // sleeping 10ms
# define CLOSE_SOCKET_FUNCTION closesocket
#else
# include <sys/socket.h>
# define INIT_SOCKET_SYSTEM printf("Linux dont need a special init for sockets, so all fine.n");
# define CLEAR_SOCKET_SYSTEM printf("Linux dont need a special clear for sockets, so all fine.n");
# include <time.h>
# define SLEEP sleep(1); // sleeping a second :-/
# define CLOSE_SOCKET_FUNCTION close
#endif
#include <stdio.h>
#include <sys/stat.h>
#include <stdbool.h>
#include <strings.h> // used for bzero
//used in the tutorial but not necessary!?
//#include <sys/types.h>
//#include <unistd.h>
//#include <stdlib.h>
/* could be still useful
// polling 10ms...
//#include <time.h>
//#define SLEEP time_t tStart, tEnd;time(&tStart);do {time(&tEnd);} while (difftime(tEnd, tStart) < 0.01);
*/
/* Random Sources
* http://pubs.opengroup.org/onlinepubs/9699919799/
* http://linux.die.net/man/2
* http://stackoverflow.com/questions/31765278/simple-webserver-wont-work
* http://blog.stephencleary.com/2009/05/using-socket-as-server-listening-socket.html
*
* http://cs.baylor.edu/~donahoo/practical/CSockets/WindowsSockets.pdf
*/
// functions
void createListenSocket(int * retListenSocket, const int port, bool * isRunning);
void listenFor(int * listenSocket, bool * isRunning);
void acceptFor(int * listenSocket, socklen_t * addrlen, bool * isRunning);
void handleConnection(int * inSocket, struct sockaddr_in * addClient);
// http://www.gnu.org/software/libc/manual/html_node/Cleanups-on-Exit.html
int * cleanSocket;
void cleanUp() {
CLOSE_SOCKET_FUNCTION(* cleanSocket);
CLEAR_SOCKET_SYSTEM
}
//[todo] WSAGetLastError handling for windows
int main(int argc, char ** argv) {
atexit(cleanUp);
bool isRunning = true;
socklen_t addressLen = sizeof(struct sockaddr_in);
// create listening socket
const int port = 15000;
int listenSocket;
cleanSocket = &listenSocket;
createListenSocket(&listenSocket, port, &isRunning);
listenFor(&listenSocket, &isRunning);
while (isRunning) {
acceptFor(&listenSocket, &addressLen, &isRunning);
SLEEP
}
return 0;
}
void createListenSocket(int * retListenSocket, const int port, bool * isRunning) {
INIT_SOCKET_SYSTEM
struct sockaddr_in addServer;
(* retListenSocket) = socket(AF_INET, SOCK_STREAM, 0);
int tErr = errno;
if ((* retListenSocket) > 0) {
printf("The socket was created (%i)n", * retListenSocket);
} else {
printf("Couldnt create socketn- ");
switch (tErr) {
case EACCES:
printf("Permission to create a socket of the specified type and/or protocol is denied.n");
break;
case EAFNOSUPPORT:
printf("The implementation does not support the specified addServer family.n");
break;
case EINVAL:
printf("Unknown protocol, or protocol family not available. OR Invalid flags in type.n");
break;
case EMFILE:
printf("Process file table overflow.n");
break;
case ENFILE:
printf("The system limit on the total number of open files has been reached.n");
break;
case ENOBUFS:
printf("Insufficient memory is available. The socket cannot be created until sufficient resources are freed.n");
break;
case ENOMEM:
printf("Insufficient memory is available. The socket cannot be created until sufficient resources are freed.n");
break;
case EPROTONOSUPPORT:
printf("The protocol type or the specified protocol is not supported within this domain.n");
break;
default:
printf("unspecified error %i ... n", tErr);
break;
}
* isRunning = false;
return;
}
addServer.sin_family = AF_INET;
addServer.sin_addr.s_addr = INADDR_ANY;
addServer.sin_port = htons(port);
if (bind(* retListenSocket, (struct sockaddr * ) &addServer, sizeof(struct sockaddr_in)) == 0) {
printf("Socket bind successfulln");
} else {
printf("Socket bind failedn");
* isRunning = false;
return;
}
}
// http://linux.die.net/man/2/listen / http://pubs.opengroup.org/onlinepubs/9699919799/
void listenFor(int * listenSocket, bool * isRunning) {
int t = listen(* listenSocket, 10);
int tErr = errno;
if (t < 0) {
printf("Error while listeningn- ");
//perror("server: listen");
switch (tErr) {
case EADDRINUSE:
printf("Another socket is already listening on the same port.n");
break;
case EBADF:
printf("The argument sockfd is not a valid descriptor.n");
break;
case ENOTSOCK:
printf("The argument sockfd is not a socketn");
break;
case EOPNOTSUPP:
printf("The socket is not of a type that supports the listen() operationn");
break;
default:
printf("Undefined Error%in", tErr);
break;
}
* isRunning = false;
}
}
// http://linux.die.net/man/2/accept / http://pubs.opengroup.org/onlinepubs/9699919799/
void acceptFor(int * listenSocket, socklen_t * addrlen, bool * isRunning) {
struct sockaddr_in addClient;
memset(&addClient, 0, sizeof(addClient));
int NewSocket = accept(* listenSocket, (struct sockaddr *) &addClient, addrlen);
int tErr = errno;
//write(NewSocket, "Hoin", 4);
if (tErr != 0) {
printf("Error while acceptingn- ");
switch (tErr) {
case EAGAIN:
printf("The socket is marked nonblocking and no connections are present to be accepted. POSIX.1-2001 allows either error to be returned for this case, and does not require these constants to have the same value, so a portable application should check for both possibilities.n");
break;
case EWOULDBLOCK:
printf("The socket is marked nonblocking and no connections are present to be accepted. POSIX.1-2001 allows either error to be returned for this case, and does not require these constants to have the same value, so a portable application should check for both possibilities.n");
break;
case EBADF:
printf("The descriptor is invalidn");
break;
case ECONNABORTED:
printf("A connection has been aborted.n");
break;
case EFAULT:
printf("The addr argument is not in a writable part of the user addServer space.n");
break;
case EINTR:
printf("The system call was interrupted by a signal that was caught before a valid connection arrived; see signal(7).n");
break;
case EINVAL:
printf("Socket is not listening for connections, or addrlen is invalid (e.g., is negative). or (accept4()) invalid value in flagsn");
break;
case EMFILE:
printf("The per-process limit of open file descriptors has been reached.n");
break;
case ENFILE:
printf("The system limit on the total number of open files has been reached.n");
break;
case ENOBUFS:
printf("Not enough free memory. This often means that the memory allocation is limited by the socket buffer limits, not by the system memory.n");
break;
case ENOMEM:
printf("Not enough free memory. This often means that the memory allocation is limited by the socket buffer limits, not by the system memory.n");
break;
case ENOTSOCK:
printf("The descriptor references a file, not a socket.n");
break;
case EOPNOTSUPP:
printf("The referenced socket is not of type SOCK_STREAM.n");
break;
case EPROTO:
printf("Protocol errorn");
break;
default:
printf("Undefined Error %in", tErr);
break;
}
* isRunning = false;
} else if (NewSocket != -1) {
handleConnection(&NewSocket, &addClient);
}
}
void handleConnection(int * inSocket, struct sockaddr_in * addClient) {
if (* inSocket > 0){
int bufferSize = 1024;
char * buffer = malloc(bufferSize);
memset(buffer, '', bufferSize);
char response[] = "HTTP/1.1 200 OKrn"
"Content-Type: text/htmlrnrn"
"<html><head><title>test</title>"
"<html><body><H1>Hello world</H1></body></html>";
printf("The Client is connected from %s ...n", inet_ntoa((* addClient).sin_addr));
//[todo] handle full buffer
int received = recv(* inSocket, buffer, bufferSize, 0);
printf("%snbuffer size: %in", buffer, bufferSize);
send(* inSocket, response, strlen(response), 0);
printf("=> response sendn");
CLOSE_SOCKET_FUNCTION(* inSocket);
}
}
What I’m doing on client-side?
- Need to initialise WSA on Windows, nothing on Linux.
- Create a socket for the client on client-side.
- Create struct sockaddr_in for the server.
[try 1]
- Create struct sockaddr_in for the client.
- Bind the socket to the struct for client.
- Connect with client Socket to server-struct.
- Send a message.
[try 2]
- Use sendto because I only want to send one message.
Both isnt working, I think my problem is the struct sockaddr_in, but I havent any idea right know why. What I’m doing wrong here?
View Edit 3 for solutions.
#ifdef __WIN32__
# include <winsock2.h> // used for sockets with windows, needs startup / shutdown
# include <ws2tcpip.h> // for MinGW / socklen_t / InetPtonA
# define INIT_SOCKET_SYSTEM WSADATA wsaData;if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {printf ("Error initialising WSA.n");exit(6);}
# define CLEAR_SOCKET_SYSTEM WSACleanup();
# include <windows.h> // for Sleep
# define SLEEP Sleep(10); // sleeping 10ms
#else
# include <sys/socket.h>
# define INIT_SOCKET_SYSTEM printf("Linux dont need a special init for sockets, so all fine.n");
# define CLEAR_SOCKET_SYSTEM printf("Linux dont need a special clear for sockets, so all fine.n");
# include <time.h>
# define SLEEP sleep(1); // sleeping a second :-/
#endif
#include <stdio.h>
#include <sys/stat.h>
#include <stdbool.h>
// Step 1, create lokal Access point
void createSocket(int * mySocket);
// Step 2, create the target address
struct sockaddr_in getTargetAddress(char * ip, int port);
int * cleanSocket;
void cleanUp() {
close(* cleanSocket);
CLEAR_SOCKET_SYSTEM
}
int main() {
int mySocket;
// Step 1 create you Socket
createSocket(&mySocket);
// Step 2 get target
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
//struct sockaddr_in myAddress = getTargetAddress("127.0.0.1", 15000);
// Step 3 bind & connect or sendto
//bind(mySocket, (const struct sockaddr *) &myAddress, sizeof(myAddress));
//connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
char * question = "Whats up?n";
printf("sending %sn", question);
//send(mySocket, question, strlen(question), 0); // try to use protocol?
sendto(mySocket, question, strlen(question), 0, (const struct sockaddr *) &serverAddress, sizeof(serverAddress));
printf("sended!n");
close(mySocket);
return 0;
}
void createSocket(int * mySocket) {
INIT_SOCKET_SYSTEM
if ((* mySocket = socket(AF_INET, SOCK_STREAM, 0)) > 0) {
printf("Socket creation successfuln");
} else {
printf("Socket creation failedn");
}
}
struct sockaddr_in getTargetAddress(char * ip, int port) {
struct sockaddr_in ret;
ret.sin_family = AF_INET;
ret.sin_addr.s_addr = inet_addr(ip);
ret.sin_port = htons(15000);
return ret;
}
Edit 1
Commenting includes out:
I dont have any compiler errors, just a warning because int received
is not in use.
I comment that out because I tried a lot and wanted to clean it up before I post it here, but thought it could be important enough to keep it as a comment.
Maybe its included in another include? I will check that.
I test and write on windows right now, but finally it needs to run on linux too. I test the server above with a small tool in Autoit on windows on the same machine which connects to a server and do a GET request. The server got the GET, printed it in his console and send a reply back which the Autoit-client got and printed, so it worked once. Without the close Operation I can do it everytime.
Edit 2 – got answer for the server, client still not running
Server is running fine now, got the answer from: http://cs.baylor.edu/~donahoo/practical/CSockets/WindowsSockets.pdf
Moving from UNIX sockets to Windows sockets is fairly simple. Windows programs require a different set of include files, need initialization and deallocation of WinSock resources, use closesocket( ) instead of close( ), and use a different error reporting facility. However, the meat of the application is identical to UNIX.
Edit 3 – client working, but one minor question
Need to shorten the links because I’m not allowed to post that many links directly.
My mistake in try 1 was to bind the client struct to the same IP as the server. “127.0.0.1”(clientaddress) => “Pseudo” and its working.
mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
struct sockaddr_in myAddress = getTargetAddress("Pseudo", 15000);
bind(mySocket, (const struct sockaddr *) &myAddress, sizeof(myAddress));
connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
send(mySocket, question, strlen(question), 0);
But I dont need to bind here by myself, connect does it if its not done, and it handles that its an unused address. pubs.opengroup [.] org/onlinepubs/9699919799/functions/connect.html
If the socket has not already been bound to a local address, connect() shall bind it to an address which, unless the socket’s address family is AF_UNIX, is an unused local address.
mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
send(mySocket, question, strlen(question), 0);
Of course this is working, but in my opinion not correct.
mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
sendto(mySocket, question, strlen(question), 0, (const struct sockaddr *) &serverAddress, sizeof(serverAddress));
This here should also work in my opinion, I shouldnt need connect in this structure because it should be built in sendto.
pubs.opengroup [.] org/onlinepubs/9699919799/functions/connect.html
The connect() function shall attempt to make a connection on a connection-mode socket[…]
pubs.opengroup [.] org/onlinepubs/9699919799/functions/sendto.html
If the socket is connection-mode, dest_addr shall be ignored.
Because of the text above I think this should also work, but it doesnt. Maybe someone can say why? (Or maybe it should work without myAddress and bind)
mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
struct sockaddr_in myAddress = getTargetAddress("Pseudo", 15000);
bind(mySocket, (const struct sockaddr *) &myAddress, sizeof(myAddress));
sendto(mySocket, question, strlen(question), 0, (const struct sockaddr *) &serverAddress, sizeof(serverAddress));
And btw the return value for send and sendto isnt clearly.
Successful completion of a call to send() does not guarantee delivery of the message. A return value of -1 indicates only locally-detected errors.
Successful completion of a call to sendto() does not guarantee delivery of the message. A return value of -1 indicates only locally-detected errors.
I think the return value is useless, or not? If its -1 it can be delivered, if 1 it maybe isnt. Maybe determine another protocol?
minor questions
- Why I still need connect for sendto?
- Can I have a clear return value from send / sendto with another protocol?
Will search for both and edit it here if I found an answer, will still watch if someone can answer this. My major-problems are gone so really thanks to all.
Thanks for reading!
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Answer
It won’t work because you never call connect(). You should check return value from calls like connect() , send () etc.
The solution : You should call connect after you created the socket.
connect(mySocket, (SOCKADDR *)&serverAddress, sizeof(sockaddr_in));
To use send or sendTo with TCP, the socket has be connected or you will get an error.
send(mySocket, question, strlen(question), 0);