I’ve written a UDP Server in Go(listens on port 666), and it seems to be only receiving packets that were sent locally. To confirm traffic, I have been using:
sudo tcpdump -n udp dst port 666
My(abbreviated) server code:
import "net" func startServer() { // Bind the port. ServerAddr, err := net.ResolveUDPAddr("udp", "localhost:666") if err != nil { fmt.Println("Error binding port!") } ServerConn, _ := net.ListenUDP("udp", ServerAddr) defer ServerConn.Close() buf := make([]byte, 1024) for { // Recieve a UDP packet and unmarshal it into a protobuf. n, _, _ := ServerConn.ReadFromUDP(buf) fmt.Println("Packet received!") // Do stuff with buf. } }
If, from the machine the server is running on, I use:
echo -n “foo” | nc -4u -w1 127.0.0.1 666
then the server receives that packet, and prints the message(and tcpdump shows no output).
However, if I run the following from another computer on the network:
echo -n “foo” | nc -4u -w1 192.168.1.134 666
Then, while tcpdump reports a packet being received (15:05:43.634604 IP 192.168.1.113.59832 > 192.168.1.134.666: UDP, length 9
confirming I got the IP address right), the Go server does not respond.
Is there something special I need to do to make Go respond to non-local requests?
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Answer
Just listen on any address, you’re listening on localhost only.
ServerAddr, err := net.ResolveUDPAddr("udp", ":666")