I’m trying to rewrite a little text game in assembly for fun, and I noticed that I’m only able to run the following code successfully once. If I run it again elsewhere, it will seemingly skip over the code.
I am compiling using the following command:
nasm -f elf64 -o test.o textgame.s && ld -o test test.o && ./test
mov rax, 0 mov rdi, 0 mov rsi, buffer mov rdx, buffer_len syscall
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Answer
Solved! Thanks to Jester!
With a buffer_len of 1 there is no place for the linefeed so the next time around that will be read.