I am trying to figure out how to launch an external editor from within a Go program, wait for the user to close the editor, and then continue execution of the program. Based on this SO answer, I currently have this code:
package main
import (
"log"
"os"
"os/exec"
)
func main() {
fpath := os.TempDir() + "/thetemporaryfile.txt"
f, err := os.Create(fpath)
if err != nil {
log.Printf("1")
log.Fatal(err)
}
f.Close()
cmd := exec.Command("vim", fpath)
err = cmd.Start()
if err != nil {
log.Printf("2")
log.Fatal(err)
}
err = cmd.Wait()
if err != nil {
log.Printf("Error while editing. Error: %vn", err)
} else {
log.Printf("Successfully edited.")
}
}
When I run the program, I get this:
chris@DPC3:~/code/go/src/launcheditor$ go run launcheditor.go 2012/08/23 10:50:37 Error while editing. Error: exit status 1 chris@DPC3:~/code/go/src/launcheditor$
I have also tried using exec.Run() instead of exec.Start(), but that doesn’t seem to work either (though it doesn’t fail at the same place).
I can get it to work if I use Gvim instead of Vim, but it refuses to work with both Vim and nano. I think it’s related to Vim and nano running inside the terminal emulator instead of creating an external window.
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Answer
Apparently, you have to set Stdin, Stdout and Stderr on the Cmd object to os.Std(in|out|err). Like this (assuming that the object is called cmd):
cmd.Stdin = os.Stdin cmd.Stdout = os.Stdout cmd.Stderr = os.Stderr
Credit for solving this goes to the guys on #go-nuts on freenode.