I’m having an issue compiling my code which is using the library.
First of all, I have ran a sudo apt-get install libsdl2-*
and installed everything they could give me.
Next up, I manually built the darned thing. I found the source online at this url. I’m not exactly sure where to put the compile .so object
I generated with:
gcc -c -fpic -lSDL2 SDL2_framerate.c -o SDL2_framerate.so
So I tried to manually compile with the shared object I generated. No luck, the thing does compile, however it segmentation faults on me immediately. I tried compiling without -fpic
and still no luck.
The segmentation fault is being caused by SDL_initFramerate
according to GDB
. I’m assuming this is because it’s looking for the function in the wrong place, once again, I’m totally uncertain where exactly this is supposed to go as I haven’t been able to locate where on my system libsdl2.so
is (or some version of libsdl2
).
I’m at a loss, I’d like to use what this library has to offer, but it seems like either there is a bug in the library (or more likely a user error), or it’s not fully implemented yet.
I’m hoping someone has seen a similar issue to this, or has a better understanding of what’s going on and how to go about fixing it.
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Answer
I figured out what I was doing wrong eventually. First of all, I wasn’t passing the FPSmanager object to the correct functions, which means I wasn’t using the functions correctly.
Secondly, I figured out that you have to compile it with the -SDL2_gfx linking flag. Not exactly sure where or how to figure out what compiler flags you need without trial and error (I’m sure there’s a nicer way to do it, I just haven’t found it).