When I build an OpenGL application on Windows 10 I have to link to opengl32.lib. I use GLEW for loading OpenGL functions. GLEW internally uses wglGetProcAddress(). opengl32.lib provides support only for OpenGL 1.1. How does opengl32.lib work when wglGetProcAddress() asks for some newer OpenGL functionality? Does it act as a proxy and communicate with a graphics driver, for example OpenGL