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Tag: opengl

Add OpenGL to Linux Vscode

I followed this tutorial successfully. But it doesn’t explain how to configure on vscode. Glad is in this folder /usr/include and I did use sudo in the terminal to compile and generate a.out. How do I do that in vscode? I have this error output when I try to build task: terminal My tasks is configured like that: tasks.json How

CMake C++ Project librealsense: undefined reference to OpenGL with CLion

I am trying to integrate librealsense C++ CLion Project on Ubuntu 20.04. Compiling the Librealsense separately in the terminal works just as expected. the Project looks like this: RS_Pipeline . ├── build ├── main.cpp ├── CMakeLists.txt └── librealsense // the integrated lib ├── CMakeLists.txt ├── third-party // libs like GLFW and GLAD which are use in the examples ├── examples

How to know OpenGL version in Linux and install the last version [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers. This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question

Assimp aiString empty when compiling for Linux

I’m working on a simple OpenGL project and I’m new to C++. I’ve been slowly adding features to a very simple primitive 3D “engine” and I’ve worked to make sure it compiles cross-platform. I have a make file that I run for OSX and Linux (Ubuntu) and for Windows I have a Visual Studio solution file modified to work with

LWJGL – OpenGL not rendering

The following LWJGL code is expected to render a blueish square in the center of the screen. Instead, I get a blank white screen. It’s like the rendering is not working at all, or that I am rendering outside of the screen. I’m a complete noob in OpenGL and LWJGL, so I’m out of my depth. I went through everything

Can not compile shaders with Linux/Mesa

I have a OpenGL 3.0 application which works well when it is used with Windows. My shader programs all start with Now when I stwich over to linux with OpenGL 3.0 Mesa 18.0.5, compiling of these shaders fails with error message What could be the problem here? It is definitely OpenGL 3.0 which should support GLSL 1.3 – what illegal

ld fails to find glfw3

I’m trying to build the OpenGL Super Bible 7th edition code samples on Ubuntu 16.04. First I have to run cmake, which seems to work, and then I have to run make to compile. I believe I have installed glfw3 and the Mesa OpenGL packages. When I execute cmake (after installing libglfw3 and libglfw3-dev), I get messages that OpenGL and

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