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Tag: cross-platform

Assimp aiString empty when compiling for Linux

I’m working on a simple OpenGL project and I’m new to C++. I’ve been slowly adding features to a very simple primitive 3D “engine” and I’ve worked to make sure it compiles cross-platform. I have a make file that I run for OSX and Linux (Ubuntu) and for Windows I have a Visual Studio solution file modified to work with

OpenCV different results on Windows and Linux

I’m writing a cross-platform wrapper for OpenCV on rust. And I wrote several tests to check that my wrapper is working correctly. Some tests are passing, some tests are failing with slightly different values, but one test has completely different results. Right number is what I get on windows, left – on linux I tried to reproduce code from this

Compiling C Program on OS X to Run on Linux

I have a pretty simple C program that does some cryptographic calculations using only standard library functions. I will be running the program on Ubuntu (10.04, 32 bit) and compiled it on OS X 10.6 using cc with the -m32 flag. When I tried to run it on Ubuntu I got the error message “cannot execute binary file.” When I

Compiling linux sources in Windows environment

I got a source for console program written in c++ for linux Is there a (automated) way to compile this source to run in windows? and what about linux functions and libraries called in this file? Answer It depends on the source, but if it’s using linux functions and libraries, installing Linux might end up being easier that getting it

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