I am having some issues while creating the build for the Linux platform. Everything is working perfectly on Windows on the same branch and Unity version(2019.3.13f1 Professional). Meshes are missing for all mesh filters in the project on Linux machine. They are not even visible in the inspector. There was an error for no OpenGL support. Platform StandaloneLinux64 with device
Tag: unity3d
Reference assemblies for framework “.NETFramework,Version=v4.7.1” were not found
I try to open a Unity3D project with VSCode under Linux (Ubuntu 18.10). The omnisharp extension doesn’t load the project, saying assemblies were not found. It may seems very stupide, but i’m not really used to .Net yet, and i have been stuck with this error for quite some days now. I have been trying re-installing dotnet (even using the
Where is Unity3D Project Wizard project list stored on Linux/Mac?
In Windows, the project list is stored on the Regedit at this location: But where is this located on Linux or Mac? I want to do a program that need to use this paths. Answer for MacOS:
Unity 2-D installation for Linux-RedHat Fedora
I have been trying recently to install Unity 2D on my Fedora OS. However, I could not find a unity rpm package, I found many for Debian. Unity website mainly supports Mac OS and Windows. I have run through many solutions, but none of them worked, either because they are made for an old version of Fedora or they are
Integrate ffmpeg to unity via plugin OS X and Linux
I need to use a ffmpeg wrapper (so we can use it in unity) for a lecture. Unfortunately the teachers only provide a solution to do this for Windows. They are referring to https://github.com/Ruslan-B/FFmpeg.AutoGen which we should use to generate a wrapper for our OS. That’s where my problems begin: I have downloaded ffmpeg via macport, but I have no
Connect issue using IPv6 on Unity3D UNET server
I am deploying dedicated server made on UNET and when I start server I try to get list of all IPs (both IPv4 and IPv6). My server is deployed on a Linux server on DigitalOcean with IPv6 support enabled, server can be pinged via IPv6 address. When I connect via IPv4 from client to server (from NetworkClient to NetworkServer) –